Version 1.1.6 Update and Maintenance Notice

Hello, this is synchrok, PD of Axis Blade.
Version 1.1.6 is scheduled to be updated with the following details.
Table of Contents

New Blade Release

The new blade [Kirindael] is coming to Axis World!
Kirindael (★5 / Earth / Striker)
「A flash tears through the skies…The ancient beast awakens!」
Kirindael Skill Description
Skill
Name
SP Cost
Cooldown
Skill Description
Leader Skill
Force of Kirindael
-
-
Reduces the duration of all status effects on all Blades by [10%/20%].
Passive
Horn of Purity
-
6 sec
A mysterious horn imbued with the power of purification. Increases Attack Power by [5%-25%] and SP Recovery Efficiency by [10%-20%]. Recovers 2% of Max HP and reduces the duration of status effects by 30% whenever afflicted.
Normal Skill 1
Spark Rush
1
2.5 sec
Charges at high speed toward the enemy Blade in the form of lightning, dealing [120%-180%] of attack power as area damage to enemies in its path. Does not collide with enemy Blades while charging. The charge ends upon hitting the arena wall.
Normal Skill 2
Lightning Scar
3
8 sec
Briefly dashes forward, then calls down lightning that deals [180%-260%] of attack power as area damage around the impact point, leaving a Lightning Scar that lasts for 4s. While the scar is active, the skill button changes to [Call of Thunder]. Using [Call of Thunder] activates Spark Rush toward the Lightning Scar's location. When triggered this way, Spark Rush's cooldown is instantly reset.
Axis Skill
Lightning Purifier
5
16 sec
Creates a Lightning Purifier zone for 12 seconds. When fully charged or expired, purifying lightning strikes the entire stadium, dealing [(200~280)%-(300~400)%] as area damage. Damage scales with charge level. If fully charged, removes 1 random buff from hit Blades. [Purifier Charge] While Lightning Purifier is active, each hit with Spark Rush increases charge by 25. (Max charge: 100)
Kirindael Limit Break Effects
Limit Break
Skill Effect
Limit break 1
Increases Lightning Scar's Attack Power by 30% and instantly resets Spark Rush's cooldown when used.
Limit break 3
When Spark Rush hits, reduces the cooldown of Lightning Scar and Lightning Purifier by 0.5 second, and increases SP Recovery Efficiency by 33% for 3 seconds.
Limit break 5
Consumes 0 SP the first time Lightning Purifier is used at the start of battle. While Lightning Purifier is active, Spark Rush gains 50% Critical Chance and Critical Damage.
The Pickup Booster has changed to [Kyrindael].
The featured ★5 Blade is now [Kyrindael].
The [Guaranteed Pickup Counter] does not reset.
Period: After maintenance on 2025-06-12 ~ 2025-07-10 05:00:00 (KST)
New Package Products Added
The new packages for the Kirindael Pickup Booster have been added.
Name
Contents
Type
Price (Prism)
Purchase Limit
Kirindael Pickup Package I
2,000 Crystals Pickup Booster Ticket x10 Gold 10,000
Limited
2,000
5 per account
Kirindael Pickup Package II
4,000 Crystals Pickup Booster Ticket x30 Gold 50,000
Limited
4,400
3 per account
Kirindael Pickup Package III
8,000 Crystals Pickup Booster Ticket x120 Gold 150,000
Limited
13,200
1 per account

Arena Season 1 Start

Arena Regular Season 1 is now underway!
Duration: After maintenance on 2025-06-12 ~ 2025-07-24 05:00:00 (KST)
The following updates apply starting from the Regular Season:
Defense Deployment Bonus System implemented.
Special buff effects are granted in defense battles based on blade type.
Type
Effect
Attacker
ATK +30%
Defender
DEF +15%, HP +5%
Elemental
Cooldown -15%, SP recovery +25%
Striker
Crit Rate +25%, Crit DMG +10%
Arena Ticket purchase limit has been changed.
Tickets can be purchased up to 3 times per day (fixed at 50 Crystals).
Tickets can only be purchased when you have 0 remaining.
Arena Punishment Timer has been adjusted.
Previous: 60 sec / 75 sec / 90 sec / 105 sec / 120 sec
New: 45 sec / 60 sec / 75 sec / 90 sec / 105 sec
The Blind System has been enhanced.
Applies from Diamond 3 tier and above. (unchanged)
Opponent's first Blade remains hidden. (unchanged)
Opponent's nickname, title, and icon are now hidden. (new)
Opponent's nickname is also hidden in the in-game round UI and battle record UI. (new)
A 5-minute cooldown is applied before you can rematch the same opponent.
Scoring criteria and points gained have been adjusted.
View details below.
A new Random Buff Zone system has been added.
One of four Buff Zones will appear randomly in the arena.
When a specific Blade obtains a buff, the zone changes to another random Buff Zone.
The available Buff Zones are as follows:
The movement speed buff zone has been relocated to the outer arena for consistency.
Weekly Arena Reward system has been added.
Weekly rewards are given based on your Arena tier at the end of each week.
View details below.
Arena matches will be unavailable every Monday from 01:00 to 05:00 (KST) due to weekly result processing.
Seasonal Arena rewards have changed.
View details below.
Arena Shop items have changed.
View details below.
Arena defenders also receive shooter effects.
SP +2 and shooter effects are applied at the start of each round.
Example shooter effect: Restore 10% HP at the start of the round.

Blade Balance Adjustments

Check out the latest Blade balance adjustments.
With the end of the Arena Pre-Season, this patch brings balance updates focused on Arena gameplay.

Luminance

Luminance now builds up its explosive power slightly faster.
This change is aimed at enabling more frequent use of [Lightning Orb] when a shot lands successfully.
Changes
Normal Skill 1 – Lightning Orb
SP Cost: 3 → 2

Neo Dragon: Eclipse

Neo Dragon: Eclipse is a Blade that requires time to activate its passive effect, [Dragon Awakening].
However, even after gaining enough power over time, it often falls short of overpowering enemy Blades—this patch addresses that issue.
Changes
Passive – Dragon’s Awakening
ATK Increase: [2%-6%] (max: 30%) → [4%-8%] (max: 40%)
DEF Increase: [1%-3%] (max: 15%) → [3%-5%] (max: 25%)

Volcanic Titan

Volcanic Titan remains one of the top-performing defensive Blades and serves as a strong example of the archetype.
With recent buffs to defensive sets and sub-stats expected to improve its performance, we’ve avoided major enhancements to prevent it from becoming overwhelming in Arena.
However, we’ve adjusted the cooldowns of its normal skills (when Limit Break 5 is not unlocked), which previously felt too sluggish. Damage values have also been fine-tuned to ensure no changes in overall DPS.
Changes
Normal Skill 1 – Breakthrough
Shockwave Damage: DEF [60%-120%] → DEF [48%-108%]
Cooldown: 5 sec → 4 sec
Normal Skill 2 – Counter
DEF Damage: DEF [65%-125%] → DEF [58%-118%]
Cooldown: 10 sec → 9 sec

Ancient Keeper

Ancient Keeper has shown some shortcomings in its defensive capabilities.
To reinforce its identity as a sturdy Blade, we’ve removed the HP cost from [Blessing of Life], which previously came with an excessive penalty.
In addition, [Blessing of Life] has been reworked to synergize more effectively with the passive skill [Wild Instinct], allowing the skill to serve both offensive and defensive roles.
Changes
Normal Skill 2 – Blessing of Life
Removed: No longer costs 10% current HP.
New: Activates [Wild Instinct] immediately on use.
Limit Break 1
Removed: No longer reduces Blessing of Life’s HP cost to 5% current HP.
New: Upon expiration of Blessing of Life, activates [Wild Instinct] immediately.

Gradonia

Gradonia is an offense-type Blade with a defensive playstyle.
This patch enhances both the offensive and defensive aspects of [Lava Eruption], the skill that best represents this unique identity.
Changes
Normal Skill 2 – Lava Explosion
Damage: ATK [300%-500%] → ATK [400%-600%]
Shield Amount: [100-900] + ATK [60%-120%] → [100-900] + ATK [90%-150%]

Venom Hydra

While we're generally satisfied with Venom Hydra's overall performance, its skills have at times hindered gameplay to the point where not using them was the optimal strategy.
To address this, we've increased the damage of other skills that interact with Venom, while slightly reducing Venom damage itself.
We've also improved the effectiveness of Axis skill to better match its hit difficulty, and strengthened the Defense Reduction effect at Limit Break 1 to ensure that the weakened Venom still performs reliably in battle.
Changes
Passive- Poison
Damage: Per stack, ATK [4%-8%] ⇒ Per stack ATK [4%-6%]
Limit Break 1
Change: Reduces enemy blade DEF by [x 3%] per stack ⇒ [x 4%] per stack
Normal Skill 2 - Poison Explosion
Damage: Per stack, ATK [102%-162%] → ATK [122%-182%]
Axis Skill – Hydra Swarm
SP Cost : 5 ⇒ 4
Damage: ATK [250%-550%] → ATK [300%-600%]

Kaon

Kaon is a defensive Blade that has been performing relatively well.
With the recent buffs to HP-related gear sets expected to boost its survivability, we're slightly increasing the damage of one of its harder-to-land skills.
Changes
Normal Skill 2 – Giant Splash
Damage: Max HP [5-9]% ⇒ Max HP [6-10]%
Axis Skill – God of Destruction
First Damage: Max HP [5-9]% ⇒ Max HP [6-10]%
Second Damage: Max HP [7-11]% ⇒ Max HP [8-12]%

Infernus

Infernus is a defensive Blade designed around damage reflection.
While the original concept aimed to strike a balance between HP and Defense—allowing players to find a midpoint between reflect damage and damage reduction—it ultimately ended up feeling unfocused.
To address this, we've reworked Infernus into an HP-based Blade, solidifying its identity as a tank that reflects damage through high HP.
As a result, Axis skill—which can now store powerful reflected damage—has been slightly nerfed.
Changes
Passive – Vengeance
Collision Damage Reduction: 10% → 12%
Normal Skill 1 – Dragon Tail
Damage: DEF [114%-174%] → Max HP [3%-5%]
Normal Skill 2 – Inferno Storm
Damage: DEF [25%-45%] → Max HP [0.3%-1.3%]
Axis Skill – Vengeance of Dragon
Damage: DEF [125%-225%] + Damage taken [50%-90%] → Max HP [2%-4%] + Damage taken [35%-75%]
Cooldown: 15 sec → 18 sec

Trident

Trident has received multiple bug fixes recently, including in this update.
As [Spear of Judgment] is now dealing damage as intended, we’ll be monitoring its performance without applying any balance changes for now.

Cerberus

Cerberus is a Blade that relies heavily on its summoned clones.
To reduce the burden of having to use [Unleash the Hound], we've lowered its SP cost.
In addition, [Rampage] now better reflects Cerberus’s feral fighting style—its cooldown will decrease based on the number of [Obsession] stacks.
Changes
Axis Skill – Unleash the Hound
SP Cost: 4 → 3
Normal Skill 2 – Rampage
New: For each Obsession stack, Rampage cooldown is reduced by 5%.

Arc Dragon: Solaris

Arc Dragon Solaris is a late-game Blade designed to reduce the SP cost of its Axis Skill by using Normal Skills first.
However, the initial SP cost of [Genesis] was too high, making it difficult to reach in time. In many cases, by the time [Genesis] became available, the match was already decided—diminishing its impact.
To address this, we've reduced the initial SP cost of [Genesis] and adjusted the cooldowns of Normal Skills to significantly shorten the time it takes to reach the Axis Skill.
Normal Skill damage has also been rebalanced to match the new cooldowns, ensuring no increase in overall DPS.
Changes
Normal Skill 1 – Overflow
Damage: ATK [200%-360%] → ATK [166%-306%]
Cooldown: 6 sec → 5 sec
Move speed reduction duration: 2 sec → 1 sec
Normal Skill 2 – Arc Drive Dash
Damage: ATK [355%-555%] → ATK [266%-426%]
Cooldown: 12 sec → 9 sec
Axis Skill – Genesis
Initial SP Cost: 18 → 15
Cooldown: 18 sec → 15 sec

Part Set Effect Adjustments

Some part set effects have been improved.
Offensive Set
Set Effect
Old
ATK +30%
New
ATK +35%
Defensive Set
Set Effect
Old
DEF +20%
New
DEF +30%
HP Set
Set Effect
Old
HP +15%
New
HP +20%
SP Set
Set Effect
Old
Start each round with 4 SP
New
Start each round with 4 SP and all skills cooldown -12%
Recovery Set
Set Effect
Old
Heal 8% of damage dealt
New
HP +10% and heal 15% of damage dealt
Adamant Set
Set Effect
Old
AoE damage taken -15%
New
DEF +15%, AoE damage taken -20%
Shielder Set
Set Effect
Old
Frontal collision damage taken -25%, rear collision damage taken +15%
New
DEF +15%, frontal collision damage taken -25%, rear collision damage taken +15%
Predator Set
Set Effect
Old
Damage to debuffed targets +15%
New
ATK +15%, damage to debuffed targets +20%

Part Sub-Option Adjustments

Some part sub-options will be adjusted.
Option
Before
After
HP %
3% / 4% / 5%
4% / 6% / 8%
HP +
500 / 700 / 1000
800 / 1200 / 1600
DEF %
5% / 7% / 10%
6% / 9% / 12%
DEF +
15 / 30 / 45
30 / 45 / 60
AoE DMG Reduction
3% / 4% / 5%
5% / 7% / 10%
Collision DMG Reduction
3% / 4% / 5%
5% / 7% / 10%
SP Recovery Efficiency
10% / 20% / 30%
15% / 30% / 45%
Existing parts’ sub-options will also be updated to the new values.

End of Season Notice

Season rewards will be given for the end of Arena preseason (during maintenance).
Ranking rewards for Challenge Battle will be given (during maintenance).

Improvements

Prism product prices have been adjusted.
As previously announced, dollar-based prices are changing.
Compensation will be given based on purchase history for certain products.
For more information, please refer to the [Previous announcement]
Prism products’ first-time double reward bonus will be reset.
Title change popup UI improved.

Bug Fixes

Fixed a bug where too many lightning strikes would occur with [Chronos Thunder]'s passive, causing abnormal damage.
Fixed a bug where [Trident]'s [Judgement Spear] would intermittently max out [Mark Spear] stacks.
Fixed a bug where Trident's passive skill effect would not appear in certain situations.
Fixed a bug where [Arc Dragon: Solaris]'s bits would not glow during Axis Skill.
Fixed a bug where Arena season end time displayed based on device time, not server time.

Update Maintenance Notice

Server maintenance will be conducted to apply the update.
Gameplay will be unavailable starting 10 minutes before and during the maintenance period.
Maintenance may end early.
[Maintenance Schedule]
2025.06.12 02:30 PM ~ 06:00 PM (KST)
It may end earlier than scheduled.
[Maintenance Compensation]
200 Crystals – Will be sent via mailbox after maintenance ends, claimable until 11:59 PM, June 19.
Thank you.