Hello, this is synchrok, PD of Axis Blade.
The Version 1.1.3 update is scheduled to go live on May 22 (KST),
with a separate maintenance notice to be posted at a later time.
New Content: Challenge Battle
•
The new content, <Challenge Battle> has been added!
「Defeat Chaos Blazing Leon, empowered by Chaotic Energy!」
◦
Challenge Battle is a mode where you face off in a 3 vs 1 fight against a powerful boss Blade to earn rewards.
◦
The boss, Chaos Blazing Leon, is a Fire-type Blade that uses enhanced versions of Blazing Leon’s skills to deliver even greater threats.
◦
The battle is divided into 9 stages, with the boss’s HP, attack, and defense increasing at higher stages. Every 3 stages, the boss also gains stronger skill upgrades.
◦
A new currency called [Challenge Tickets] is required to enter:
▪
[Challenge Tickets] are used to enter Challenge Battles.
▪
Tickets are not consumed if you lose the battle.
▪
You can receive up to 3 Challenge Tickets per day, which refresh daily at 05:00 (KST).
•
If you already hold 3 or more tickets, no additional tickets will be granted.
▪
Any unused Challenge Tickets will expire at the end of the event period.
◦
Winning a battle grants [Challenge Points]:
▪
You will receive a large amount of Challenge Points upon your first victory in each stage.
Stage / Challenge Points | First Clear Reward | Clear Reward |
Stage 1 | 1200 | 150 |
Stage 2 | 1400 | 200 |
Stage 3 | 1600 | 250 |
Stage 4 | 1800 | 300 |
Stage 5 | 2000 | |
Stage 6 | 2200 | 400 |
Stage 7 | 2400 | 450 |
Stage 8 | 2600 | 500 |
Stage 9 | 2800 | 550 |
▪
Challenge Points can be exchanged for various rewards at [Shop] → [Exchange] → [Challenge Point].
Item Name | Challenge Points | Exchange Limit |
5★ Part Selection Box | 3000 | 1 |
5★ Part Random Box | 1500 | 2 |
Pickup Booster Ticket | 800 | 5 |
Normal Booster Ticket | 800 | 5 |
Skill Core (Premium) | 1500 | 2 |
Skill Core (Advanced) | 30 | 100 |
Skill Core (Uncommon) x 2 | 25 | 100 |
Skill Core (Common) x 5 | 20 | 100 |
Golden Tuner | 100 | 15 |
Tuner | 50 | 30 |
Blade Data (XL) x 5 | 25 | 40 |
Parts Data (XL) x 5 | 50 | 20 |
Harmony Frame | 2000 | 1 |
10,000 Gold | 100 | 30 |
Blade Data (L) | 50 | Unlimited |
Parts Data (L) | 100 | Unlimited |
1,000 Gold | 100 | Unlimited |
◦
Challenge the Rankings in Challenge Battle!
▪
The higher the stage you clear—and the faster you clear it—the higher your ranking will be.
▪
At the end of the event period, ranking rewards will be distributed based on your final placement.
▪
The overall leaderboard will remain hidden, and only your personal ranking will be displayed.
Challenge Battle Ranking | Reward 1 | Reward 2 |
1st Place | 2000 Crystals | 5 Pickup Booster Tickets |
2nd ~ 10th Place | 1500 Crystals | 5 Pickup Booster Tickets |
11th ~ 100th Place | 1000 Crystals | 4 Pickup Booster Tickets |
101st ~ 1000th Place | 500 Crystals | 3 Pickup Booster Tickets |
1001st Place and below | 250 Crystals | 2 Pickup Booster Tickets |
◦
The Challenge Battle-exclusive <Quick Challenge> feature is now supported.
▪
For stages you have already cleared, you can consume [Challenge Tickets] to instantly receive the clear rewards.
◦
Support Blades cannot be used in Challenge Battle.
◦
Event Period: 2025-05-22 (after update maintenance) ~ 2025-06-12 05:00:00 (KST)
New Feature: Auto Battle
•
A new feature, <Auto Battle> has been added.
◦
Tap the AUTO button next to the pause icon to activate it.
◦
There are two modes that can be switched via toggle.:
▪
MOVE: Only handles movement automatically
▪
MOVE SKILL: Automates both movement and skill usage
◦
This feature is available only in the following content:
▪
Street Battle: Only in zones you have already cleared
▪
Attribute Research Project: Only in stages you have already cleared
◦
When entering the blade selection screen mid-battle with Auto enabled, your current Blade will be selected automatically.
◦
Auto Battle will deactivate if you manually move using the joystick in the lower-left corner.
We’ve carefully considered the inclusion of Auto features,
and have decided to implement them partially to help reduce fatigue for our Bladers.
We’ll continue to monitor usage and improve the system as needed moving forward.
Pickup Booster Update
•
The featured Pickup Booster will be changed to [Storm Shark Pickup Booster].
◦
The featured ★5 Blade is now [Storm Shark].
◦
Your current [Pulls Remaining Until Guaranteed Pickup] count will not reset and will carry over.
◦
[Arc Dragon: Solaris] will be moved to the Normal Blade Booster.
◦
[Arc Dragon: Solaris] will also be available from the ★5 Blade Selection Box and the ★5 Blade Random Box.
◦
Pickup Period: 2025-05-22 (after update maintenance) ~ 2025-06-12 05:00:00 (KST)
New Packages
•
Three new packages have been added to support the Storm Shark Pickup Booster.
◦
For Pickup Package III, the number of Booster Tickets included has been increased from 100 to 120.
•
Four special packages have also been added for Bladers who want to accelerate their progression.
Item Name | Contents | Type | Price (Prisms) | Purchase Limit |
Storm Shark Pickup Package I | 2,000 Crystals
10 Pickup Booster Tickets
10,000 Gold | Limited | 2,000 | 5 times per account |
Storm Shark Pickup Package II | 4,000 Crystals
30 Pickup Booster Tickets
50,000 Gold | Limited | 4,400 | 3 times per account |
Storm Shark Pickup Package III | 8,000 Crystals
120 Pickup Booster Tickets
150,000 Gold | Limited | 13,200 | 1 time per account |
Special Skill Core Package I | 1 Skill Core (Premium)
20 Skill Core (Advanced)
50 Skill Core (Uncommon)
100 Skill Core (Common) | Limited | 2,000 | 3 times per account |
Special Skill Core Package II | 5 Skill Core (Premium)
100 Skill Core (Advanced)
250 Skill Core (Uncommon)
500 Skill Core (Common) | Limited | 6,600 | 1 time per account |
Special Tuning Package I | 10 Golden Tuners
20 Tuners | Limited | 1,000 | 3 times per account |
Special Tuning Package II | 50 Golden Tuners
100 Tuners | Limited | 3,000 | 1 time per account |
Quality of Life Improvements
•
You can now retry battles that either take too long or end in failure.
•
Purchased items in the shop can now still be viewed for reference.
•
Items purchased from the Street Battle BP Shop will now be sent to your inventory instead of being used immediately.
•
Once you fully complete and claim all rewards from Hongyeon's Special Training, it will no longer appear in the lobby.
•
The Part Upgrade UI has been improved.
Bug Fixes
•
Fixed a bug where [Trident]'s [Judgement Spear] skill would always apply only 1 stack.
•
Fixed a bug where [Trident]’s Limit Break 3 effect was being applied starting from Limit Break 1.
•
Fixed an issue where [Wave]’s skill effects would break under certain conditions.
•
Fixed a bug where [Infernus]’s Axis Skill [Dragon’s Wrath] would cause the game to freeze in the Gold Mine.
•
Fixed a bug where [Cerberus]’s clones could not mimic skills under certain conditions.
•
Fixed an issue where the description values for [Blazing Leon]’s Axis Skill [Flame Tornado] were displayed at twice the intended amount.
•
Fixed a bug where certain Blades could earn more gold than intended when playing in the Gold Mine.
•
Fixed an issue where set effects like Offensive/HP/Defensive/Adamant were being calculated separately from part sub-options.
•
Fixed an issue where the Predator set effect was not stacking properly with other damage-increasing effects.
•
Fixed a bug where some users could not see the Chapter 4 and 5 clear achievement missions.
◦
After the update, obtaining those achievement rewards will grant the [Pro Blader] title.
•
Fixed an issue where AI would stop using skills entirely under specific conditions.
•
Fixed a bug where the vibration setting in the pause menu could not be changed.
•
Fixed an issue where exiting Practice Mode would sometimes take the player to the Blade Menu instead of the previous screen.
•
Fixed a bug where BP Shop purchase missions would not update immediately or would only count 1 item even after multiple purchases.
•
Fixed an issue where certain status effects could still be applied even when the Blade was immune to all status conditions.
•
Fixed a bug where Arena match logs were not displayed properly for matches where a player had disconnected.
•
Fixed an issue where some skill sounds would play even with sound effects turned off.
•
Fixed a bug where Booster animations were displayed incorrectly on specific resolutions.
•
Fixed a crash issue that could occur during gameplay on Android devices under certain conditions.
Update Schedule Announcement
•
2-week update cycle → Switching to a flexible update schedule
Originally, we planned to deliver updates on a 2-week cycle.
However, after operating the game ourselves, we’ve come to realize that keeping a fixed schedule isn’t always realistic.
That’s why we’ve decided to move to a more flexible update approach moving forward.
Our team is currently made up of just six developers.
We’re working hard on new chapters, adding Blades, addressing live issues, and fine-tuning balance—while also building new content behind the scenes.
With so much happening at once, we ask for your understanding as we shift to a schedule that gives us more flexibility.
That said, we’re committed to keeping development moving steadily,
and we’ll continue to share regular Dev Letters to keep you updated on our progress.
In some cases, updates may even come out faster than before!
While we may be a small team, our passion for the game is huge.
We’ll keep doing our best to run Axis Blade smoothly and bring you meaningful, high-quality content.
Thank you, as always, for your patience and support.
Thank you.